Post by Arazlam Durai on Oct 7, 2015 19:00:50 GMT -8
DANCER
Primary Weapon Types: Knives and Fabric
Armor Class: Light
In Prayers of Heresy dancers can be either female or male. The dancer class is very lithe and nimble due to their extreme ability to fight and perform with their entire body. Where the bard sings songs that invigorate and inspire, the dancer performs to enchant and enslave their enemies. Utilizing a similar vein of discipline in the art of manipulating one’s spiritual energy, the dancer gives off a body vibration that enchants and individual to watch and ultimately falls prey to the effects of the dance.
Unlike bards, dancers have always been of common birth. However dancers are often invited to court as performers and courtesans because of their alluring nature. But it is rare for a dancer to be of noble blood since the techniques and styles of dancing are provocative and are considered far below a noble’s status to learn such vulgar forms of dancing.
MAIN SKILLS
A dancer may perform each dance once per every 2 character levels per day, not counting Non-Combatant, unless otherwise noted.
The moment a dancer halts their performance for any reason the effects cease to continue, and that performance slot is considered used up even if they didn’t complete a full round or were interrupted part-way through it.
Characters who are blind are not affected by a dancer’s performances.
- Witch Hunt: Enemy magic casters feel drained, reducing their hit rates by 10% and the damaging power behind them as well. (For casters only)
- Wiznaibus: Enemy Warriors begin to feel a sharp pain in one of their joints, reducing their hit rates by 10% and the damaging power behind them as well. (For warriors only)
- Slow Dance: Causes all enemies on the battlefield to feel tired and move more sluggishly than usual, doubling the amount of time it takes to pull off their skills. (Master class ONLY)
- Polka Polka: Halves the physical damage caused by enemy attacks.
- Delusion: Causes enemy magic users to mess up a little when casting their spells, reducing their hit chances by 10%. They'll miss on occasion, or the spell will turn into something else, or might not be as strong. (For casters only)
- Nameless Dance: Randomly casts Darkness, Confusion, Silence, Frog, Poison, Slow, Stop, or Sleep on the enemy units. Each character will be afflicted by a different by a different effect and it cannot be the same as the other individual. Player is to request the administration or a War Captain to come and dictate the status effects to each character. May be performed once per month. (Master Class ONLY)
- Last Dance: Makes the enemy units unable to take their next maneuver. Basically this is a “skip posting turn” scenario, but the characters still must post their reactions to the dance. May be performed once per month. (Master Class ONLY)
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OTHER SKILLS
- A Save: Whenever the dancer takes a serious physical blow, all of their physical-based class skills temporarily double in potency for the next three rounds with an increased hit chance of +15%. May only be used once per day (Master Class ONLY)
- Brave Up: Whenever a dancer is struck by a physical strike, the player may choose to have the effects of the dance doubled during the next round of posts. May only be used once per day.
- Jump +3: Dancer's acrobatic jumping capabilities are increased and they are able to jump and climb twice their height.
- Fly: Dancer may leap off of a high location and safely tumbles to the ground without incurring injury. (Master Class ONLY)